Conversation
OpenGX might have set the GPU to perform Z-buffering, triangle culling and alpha compare in such a way that our mouse cursor will not be drawn. For that reason, reset them to ensure that our cursor will always be drawn. Extra care must be put to restore these registers to the same state in which SDL had set them before, in order not to break 2D applications.
Applications not explicitly requesting a mouse cursor don't have any benefit in rendering the default cursor when the wiimote is not pointed at the screen; on the contrary, the wiimote might be held sideways, and the cursor would just be disturbing.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
To be reviewed after !84